'Explores the current state of Artificial General Intelligence and what the future might hold'--
This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, a...
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and ...
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques ca...
This book presents the most up-to-date coverage of procedural content generation (PCG) for games,...
Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the princi...
This book presents the most up-to-date coverage of procedural content generation (PCG) for games,...
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques ca...
Research on general video game playing aims at designing agents or content generators that can pe...